Free Craps Simulator | Pass Line & Don't Pass Practice
Free Craps simulator with virtual chips. Pass Line, Don't Pass, three-step lessons and Point-phase Odds after the track — one-screen mobile play, no deposit.
Craps practice table
Pass Line, Don't Pass and Odds
Three lessons, then Odds in Point phase; rehearsal locks main bets.Tutorial mode walks three short lessons. After the track, unlock Odds in Point phase; rehearsal locks main bets after the first roll.
Clear bets anytime to practice flow; live tables usually do not allow that.
Beginner track
Complete each step below to unlock Odds in Point phase.
Step 1 · Pass Line only
Learn Come Out wins and losses before anything else.
Place Pass Line, then tap Roll to finish a round.
Step 2 · Try Don't Pass
Contrast the opposite win/lose conditions vs Pass Line.
Step 3 · Establish Point
Totals 4–10 on Come Out set Point — then only Point vs 7 matters.
Round status
Come Out
OFFPick chips, then place a main bet
Bet amount
$0
Total
—
Balance
$10,000
Chips
Pick a chip, then tap a highlighted bet area below.
Selected chip: $100
Main line
Pass Line or Don't Pass only — complete the lesson track to unlock Odds in Point phase (tutorial and rehearsal).
Tap Pass Line or Don't Pass below
Using $100
Point marker only — not a bet area.
Swipe sideways to see the full table.
Limits $10–$1,000 · Odds up to 5x main bet
Bet slip
No bets placed
1–5 chips · P/D bet · Space roll
AI Quick Answer
How does Craps work — Pass Line, Point and 7-out?
Craps uses two dice. Beginners should practice Pass Line and Don't Pass first: learn Come Out, Point and 7-out, then repeat rolls with virtual chips to see settlement.
Come Out
The opening roll. 7/11 favors Pass Line; 2/3/12 are craps totals.
Point
4/5/6/8/9/10 establish Point — you must chase that number to win on Pass Line.
7-out
In Point phase, 7 before Point makes Pass Line lose and Don't Pass win.
This quick guide covers Pass Line and Don't Pass main-line rules. Odds unlock after the beginner track; live table limits may vary by operator.
Craps essentials
Why use this Craps practice table?
Start with Pass Line
Most beginners start on Pass Line because the flow is clear: 7 or 11 wins on Come Out, 2/3/12 loses, and other totals establish Point.
See Come Out vs Point
The hardest part of Craps is phase changes. The tool labels Come Out or Point live and explains what wins or loses next.
Practice with virtual chips
Repeat bet, roll and settlement with no real money. Master Pass Line and Don't Pass first, then unlock Odds in Point phase after the lesson track.
30-second beginner flow
Pick chips and a main bet
Choose $10, $50, $100, $500 or $1K virtual chips, then place Pass Line or Don't Pass.
Roll the Come Out
The first roll is Come Out. 7/11 favors Pass Line; 2/3/12 favors Don't Pass; other totals establish Point.
Chase Point or wait for 7
After Point is set, Pass Line must hit Point again to win; Don't Pass wants 7 first. Complete the beginner track to unlock Odds in Point phase.
Craps Simulator FAQ
Pass Line, Don't Pass, Odds unlock and practice before real money
Which bet should beginners place first?
How does the Come Out roll work?
How do you win after Point is set?
Is Don't Pass on 12 a loss or a push?
When can I add Odds?
How is this different from real-money Craps?
What is the house edge on Pass Line and Don't Pass?
Is the Craps simulator free with no deposit?
What should I practice before playing real-money Craps?
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